The win rate is based on amount won / amount lost. But I havent had time to check it's correct. I get the feeling its not correct, but for now i'm relying on the fact that everyone is subject to the same algorithms. It is a community game so we can all have input and make it however we want. Anyone can contribute ideas. Perhaps try just calculating (amount bet)/(amount won)
Nods.
Perhaps using a percentage and not how it's done now would make more sense statistically.
I'm not 100% familiar with how RX calculates the "summary" window - but the "units placed" section seems to have the most relevant info as far as this game and ranking people.
(Net %)
But it would also have to account for bankroll resets - laughs.
I'm thinking it's a competition when it's a fun site to play roulette on... grrr lol.