Quote
"Actually, I usually don't have to collect any spins to determine if a wheel is biased. Most of the time, I can spot a biased wheel on sight, and within minutes. Initially, I can even make some crude predictions on where the bias will be located. However, I usually have to have a great deal of tracking in order to determine on which numbers to bet. Some defects/assembly problems are very obvious. Other's are almost invisible and require more careful observation."-the General
The Law,
I have great deal of experience with the wheels. I own them, take them apart, reassembly them, test them, film them, etc. In short I use light reflection movements to spot specific problems related to assembly or wear that tend to cause bias. I will sometimes also use some short term data collection such as coefficient of restitution testing in order to spot loose lobes in the wheel. It's so that I can determine which wheels to track, and which wheels to ignore.
I have no interest in teaching anyone how to do it, because it's a bit complex, and I'm too lazy to teach someone. Besides, even if I were to explain it, chances are you couldn't do it anyway. It would be like handing someone a basket ball and instantly expecting them to be able to shoot three pointers.
Some people are better of sticking with hot number systems. Ignatus has some fun systems. You should also check out the reverse labby. It's very simply and it's easy to comprehend, likely a better fit for you.
There are also some good books out there on the game and some great websites, such as the wizardofodds.com, where you can learn some of the basic math behind the game
Best of luck,
The General.